£923.99*
- Resolution 1920 x 1080 Full HD
- Field of view 360°
Product information
Create a compelling and immersive hybrid meeting experience in any room, regardless of its size or configuration, with the intelligent 360° camera, which is designed to keep learning. Together with the microphone and speaker, which also learn over time, you can ensure that every participant is heard clearly, whether they are in the same room or connected remotely.
The Meeting Owl 3's optimised Owl Intelligence System (OIS) goes one step further by providing smarter, faster and more dynamic collaboration features. The advanced algorithms and software solutions enable smooth integration with other communication tools and offer high customisability for different meeting scenarios. The camera and microphone work hand in hand to ensure that every movement and word in the room is captured, with the technology constantly learning and adapting to provide the best performance.
Experience the following highlights:
- Full HD resolution with 360° field of view
- 8 omnidirectional beamforming smart microphones
- Three integrated speakers for 360° coverage and clear sound in the room
- Connect with multiple cameras and create one big picture
- Compatible with all popular Conferencing platforms
Curtain up for the ultimate hybrid collaboration tool
Capture everything in your environment with a sophisticated 360-degree camera that not only captures images, but also the mood and dynamics of the room. This camera works in conjunction with a sensitive microphone that accurately records every whisper, every laugh and every word. The microphone is calibrated to pick up sounds from all directions, allowing for authentic and lifelike sound reproduction.The speaker completes the trio by providing a clear and powerful sound that fills any room with vibrancy. It is tuned to the specific acoustic requirements of the room and thus offers a customised sound experience.
Together, these three components - the 360-degree camera, the microphone and the speaker - provide a truly breathtaking experience for all participants. Whether it's a conference, a virtual meeting or a live broadcast, participants will feel as if they are physically present in the room.
The integration of image, sound and spatial experience creates an immersive atmosphere that breaks down the barriers of distance and creates a real connection between people. The technology captures not only what is happening in the room, but also the emotions and nuances of communication, creating an interactive and engaging experience that captivates participants.
Collaboration feels more natural
The device, which is strategically located in the centre of the room, is equipped with advanced technology that intelligently has the ability to always zoom in on the person speaking. By focussing on the active speaker, the system creates a realistic face-to-face experience for both physically present and remotely connected participants.This process of zooming in is controlled by sophisticated algorithms and sensor technology that can recognise speech, gestures and even the direction of participants' gaze. By precisely analysing these factors, the system recognises who is speaking and adjusts the camera accordingly. This automatic adjustment is seamless and in real time, so participants barely notice that the technology is working in the background.
Positioning in the centre of the room allows for optimal coverage and visibility of all participants, and the intelligent zoom function ensures that each individual can be seen clearly and distinctly. This encourages natural interactions and conversations as if everyone was in the same room, even when connecting over long distances.
Flexible coverage for any room
Coupling two Meeting Owls, the state-of-the-art devices specifically designed for conferences and meetings, provides innovative technology that adapts to you and your space. This intelligent adaptability allows for optimised communication and interaction in any environment, whether in small meeting rooms or large conference halls.The seamless technology built into the Meeting Owls detects the specific acoustics and room conditions and adjusts the camera, microphone and speaker accordingly. This automatic adjustment ensures that the audio and video quality is always at the highest level so that all participants can see and hear clearly.
The pairing of the two devices enables even more comprehensive coverage of the room by working together and complementing each other. When a person speaks, the system can recognise which device is best positioned to focus on the person and then control it accordingly. This creates a dynamic and engaging experience that conveys the natural flow of conversation.
The universal device for team collaboration
The Meeting Owl 3 uses a combination of a 360-degree camera, powerful microphones and intelligent algorithms. The 360-degree camera captures the entire room and enables a visual representation that includes every participant. The camera can automatically zoom in on the person speaking, creating a seamless and natural experience that encourages interaction.The microphones are equally sophisticated and can pick up voices from different directions, even in a busy room. They filter out background noise and highlight the human voice to enable clear and intelligible conversations.
The underlying algorithms and software are at the heart of Meeting Owl 3, continuously analysing the visual and audio information and controlling the hardware to suit the needs of each meeting. This includes the adjustment of camera and audio settings as well as integration with other conference tools.
See the whole room
The 360-degree panoramic camera, a key element in modern video conferencing systems, is designed to provide a comprehensive view of the entire room. With an impressive coverage radius of 3 metres, it is able to clearly capture even distant details or people in a larger room.The camera operates at a high resolution of 1080p, which means that the images it delivers are of a remarkable clarity and sharpness. The full HD resolution ensures that every little detail is visible, from participants' facial expressions to the documents on the table.
Make yourself heard
The audio pickup radius of the microphone is a crucial aspect that is designed to ensure seamless and clear communication during meetings. With an impressive pick-up radius of 5.5 metres, this microphone goes far beyond the norm.
This wide range enables it to pick up voices from all corners of the room, even in large and spacious rooms where participants might be spread out over a larger area. The microphone not only picks up the loud and clear voices, but also quieter tones and nuances in communication, which can often be important for understanding and empathy in conversation.
Understand everything that is being said
Hear external team members loud and clear from all areas of the room with the 360° triple speaker.Our Owl Intelligence System gets smarter over time
Behind the dynamic features of all Owl Labs devices is the Owl Intelligence System, our proprietary AI-driven software that is regularly updated to make collaboration even more immersive and inclusive.Owl Connect
Connects multiple Owl Labs devices to support meeting rooms of any size and budget. By placing cameras from 90cm to 2m away from anyone in the room, you can deliver a truly immersive experience to external participants. Effortlessly extend the audio recording range to 13 m and the video recording range to 9 m by having two Meeting Owl 3s working together as one unit.
Presenter Enhance
Tracks the active presenter so remote participants can follow the discussion.
Technical data
Name | Owl Labs Meeting Owl 3 Premium Camera with 360° camera, microphone and speaker Conference Camera |
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Article number | 1000025433 |
GTIN/EAN | 0850022203220 |
Manufacturer SKU | MTW300-2000 |
Model name | Meeting Owl 3 Premium Camera with 360° camera, microphone and speaker |
Brand | Owl Labs |
Product Type | Conference Camera |
Application | Small rooms Application Ultra-short distance projector: Special short-distance projectors equipped with a wide-angle lens have been developed for conference room and classroom use. These projectors are also usually used for operation with interactive whiteboards. These projectors have the ability to project a large image from a very short distance. Ultra-short distance projectors are extremely popular in presenter circles because, for one thing, the image is not obscured when the presenter is standing in front of the screen. Secondly, the presenter is not or only slightly dazzled by the projector. An increase in this effect is offered by ultra-short distance projectors, which project the correspondingly large image from a distance of only a few centimetres. |
Resolution | 1920 x 1080 Full HD Resolution Resolution: The resolution of a projector is the maximum number of image points (pixels) that a projector can display based on its naturally existing technology, i.e. without conversion or cropping of the image. The native resolution is the number of pixels that a projector physically has to display the image. A projector usually interpolates a resolution when it receives an image signal with a higher resolution than the native one. If this is the case, there may be a lack of image detail or general blurring in the displayed image. If a projector receives an image signal with a lower resolution than the native, it also interpolates, it scales the image up to the native resolution, calculates corresponding additional pixels, if possible without changing the image information. The disadvantage here is that although the image is displayed larger than fed, the original individual pixels may become much more visible as they are multiplied by the conversion. 4K: 4K refers to the resolution of 3840 x 2160 or Ultra High Definition Television (UHDTV). This resolution corresponds to 4 times the resolution of Full HD. To record films with this resolution, special cameras are needed that can record at around 8 megapixels (4K). Full HD: The term Full HD is used to describe devices that can physically display or output HDTV signals in full (1920 x 1080 pixels). 1080p: 1080p is the specification of the vertical picture lines. Among other things, it refers to the resolution 1920 x 1080. The "p" in this case means full frames, so all picture lines are displayed simultaneously. 1080i: 1080i is the specification of the vertical picture lines. The "i" in this case means fields. This signal is usually displayed interpolated (e.g. by devices with a 1280 x 720 HDready resolution). The interpolation digitally adds pixels, but also offers a slight blurring. In contrast, 1080p playback uses full frames. |
Focus type | Manual & automatic focus Focus type Focus: Many projectors are equipped with a focus, which ensures that the image on the screen is in focus. There are three different types of focus. There is the manual focus, which is set by hand using a rotary wheel. On the other hand, there is a motorised focus, which can be adjusted precisely at the touch of a button. The motorised focus has the advantage for ceiling installations that the adjustment can be made very comfortably via the remote control. Last but not least, there is the autofocus, which automatically takes over the focusing by means of a camera. |
Field of view | 360° |
Inputs | 1x USB-C Inputs HDMI: Digital connection for the transmission of picture & sound. Necessary for high-resolution picture quality (HDTV). Since HDMI 1.4 (High Speed) suitable for transmission of 3D content in Full HD. For high-resolution picture quality in UHD, 4K or HDR, the connection via HDMI 2.0a and higher is suitable. HDMI 2.1 or higher should be used from 120Hz refresh rate in 4K. VGA: The VGA connector is a 15-pin connector for analogue image transmission. It is also called DSub15 and is often found on notebooks and PCs. Compared to the other analogue connections, it offers good picture quality. It can be screwed to the input or output device and can be adapted to YUV with a suitable configuration. DisplayPort: The DisplayPort connection is a VESA-standardised connection for the transmission of image and sound data. In addition to HDCP encryption, DPCP is also supported. Due to its compact size, the connection is most commonly used in notebooks. An extra small variant is the MiniDisplayPort, which is used especially with Apple devices. DVI: DVI (Digital Visual Interface) is an interface for the transmission of video data. Only analogue signals can be transmitted via DVi-A, only digital signals via DVI-D and both types of signals via DVI-I. USB: USB (Universal Serial Bus) is used to control and manage the projector (USB-B). With some business devices, office files and images can also be presented directly with a USB stick or a mouse can be connected via the USB input (USB-A). Toslink: The Toslink connection is an optical signal connection that works on an optical fibre basis. It is used for the digital transmission of audio signals. The optical design offers a lower susceptibility to interference from external magnetic and electrical influences. The connection is mostly used in the area of DVD / Blu-ray players and comparable devices in connection with an AV receiver, if these work with dts or Dolby Digital signals. YUV: The YUV connection, also called Y Cb/Pb Cr/Pr or component connection, is an analogue video connection with three channels (light intensity and two colour channels). Qualitatively, it is the best analogue video connection. Component cable: The YUV connector transmits analogue signals over three cables (Y=black and white UV=colours). YUV is used to transmit HDTV and is compatible with Cinch, for example. S-Video: The S-Video connection is also called S-VHS or Hosiden connection. Compared to the Cinch video connection, it works with two channels (brightness/colour). In terms of quality, it is somewhat better than the Cinch video connection, but there are also limitations. These can be explained by the susceptibility of the signal, which is reflected in picture distortions, for example. Cinch: The cinch video connection is also called composite connection. To make it easier to recognise, it is usually sheathed in yellow. Since the transmission is only via one channel, the picture quality is on a low level. D-Sub15: The VGA connector is a 15-pin connector for image transmission on an analogue basis. It is also called DSub15 and is often found on notebooks and PCs. Compared to the other analogue connectors, it offers good picture quality. It can be screwed to the input or output device and can be adapted to YUV with a suitable configuration. RS232: The RS232 interface can be used to control or manage the projector. Mini Jack: With a single-pin Mini Jack, mono audio signals can be transmitted, with a two-pin stereo audio signals and with a three-pin stereo audio signals and image data can be transmitted. Scart: Scart is a connector that can be used to transmit analogue audio and video signals. It is compatible with other analogue connections such as RCA or S-Video. ARC: The audio return channel, also called ARC or audio return channel, was introduced with HDMI version 1.4 to reduce the amount of cabling between HDMI components. The audio return channel runs via the existing HDMI cable. Therefore, an additional cable for the sound no longer needs to be connected. However, both devices must support ARC. All audio file formats that are also transmitted via the SPDIF interface can be transmitted via the audio return channel. These include Dolby Digital, Digital Theatre Sound and PCM audio. As an example, a connection between a TV (including receiver) and an AV receiver could be made via an HDMI cable. The sound from the TV is fed back via the HDMI cable. Previously, an additional digital cable (coaxial or Tos-Link) was required for the audio signals. |
Features | Microsoft Teams , Zoom |
Product width | 11.1 cm |
Product height | 27.3 cm |
Product depth | 11.1 cm |
Weight | 1.2 kg |
Colour | White |
Condition | New |
Warranty | 24 Month |
Warranty type | Bringin service Service and support information |
Manufacturer's warranty information:
Here you will find more detailed information on the different types of warranty. Please refer to our manufacturer overview for contact details and warranty conditions for the corresponding warranty claim. Statutory warranty rights are not restricted by an additional manufacturer's warranty. Our liability for defects is governed by law. Defect rights can be claimed free of charge.
Product safety
Company |
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Owl Labs |